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JJBB/Assets/Project/Script/GameTables/Table_EquipFixedPropID.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_EquipFixedPropID{
public const string TAB_FILE_DATA = "EquipFixedPropID";
private const int _varCount = 11;
public int GetId()
{
return EquipID;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_EquipFixedPropID()
{
}
public Tab_EquipFixedPropID(string line)
{
var segments = line.Split('\t');
EquipID = int.Parse(segments[0]);
PropID[0] = int.Parse(segments[2]);
PropID[1] = int.Parse(segments[4]);
PropID[2] = int.Parse(segments[6]);
PropID[3] = int.Parse(segments[8]);
PropID[4] = int.Parse(segments[10]);
PropSubID[0] = int.Parse(segments[3]);
PropSubID[1] = int.Parse(segments[5]);
PropSubID[2] = int.Parse(segments[7]);
PropSubID[3] = int.Parse(segments[9]);
PropSubID[4] = int.Parse(segments[11]);
}
public int EquipID { get; private set; }
public readonly int[] PropID = new int[5];
public int getPropIDCount() { return PropID.Length; }
public int GetPropIDbyIndex(int idx)
{
if(idx >= 0 && idx < PropID.Length)
return PropID[idx];
return default(int);
}
public readonly int[] PropSubID = new int[5];
public int getPropSubIDCount() { return PropSubID.Length; }
public int GetPropSubIDbyIndex(int idx)
{
if(idx >= 0 && idx < PropSubID.Length)
return PropSubID[idx];
return default(int);
}
}
}