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JJBB/Assets/Project/Script/GameTables/Table_CombatMagicWeaponSuit.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_CombatMagicWeaponSuit{
public const string TAB_FILE_DATA = "CombatMagicWeaponSuit";
private const int _varCount = 6;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_CombatMagicWeaponSuit()
{
}
public Tab_CombatMagicWeaponSuit(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
CombatValue[0] = int.Parse(segments[2]);
CombatValue[1] = int.Parse(segments[3]);
CombatValue[2] = int.Parse(segments[4]);
CombatValue[3] = int.Parse(segments[5]);
CombatValue[4] = int.Parse(segments[6]);
}
public int Id { get; private set; }
public readonly int[] CombatValue = new int[5];
public int getCombatValueCount() { return CombatValue.Length; }
public int GetCombatValuebyIndex(int idx)
{
if(idx >= 0 && idx < CombatValue.Length)
return CombatValue[idx];
return default(int);
}
}
}