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JJBB/Assets/Project/Script/GameTables/Table_AnimationCurve.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_AnimationCurve{
public const string TAB_FILE_DATA = "AnimationCurve";
private const int _varCount = 8;
public int GetId()
{
return AnimCurveId;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_AnimationCurve()
{
}
public Tab_AnimationCurve(string line)
{
var segments = line.Split('\t');
AnimCurveId = int.Parse(segments[0]);
Time = float.Parse(segments[2]);
Value = float.Parse(segments[3]);
InTangent = float.Parse(segments[4]);
OutTangent = float.Parse(segments[5]);
TangentMode = int.Parse(segments[6]);
PreWrapMode = int.Parse(segments[7]);
PostWrapMode = int.Parse(segments[8]);
}
public int AnimCurveId { get; private set; }
public float Time { get; private set; }
public float Value { get; private set; }
public float InTangent { get; private set; }
public float OutTangent { get; private set; }
public int TangentMode { get; private set; }
public int PreWrapMode { get; private set; }
public int PostWrapMode { get; private set; }
}
}