29 lines
847 B
C#
29 lines
847 B
C#
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//This code create by CodeEngine
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using System;
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using Module.Log;
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using Google.ProtocolBuffers;
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using System.Collections;
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namespace SPacket.SocketInstance
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{
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public class GC_DELFRIENDHandler : Ipacket
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{
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public uint Execute(PacketDistributed ipacket)
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{
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GC_DELFRIEND packet = (GC_DELFRIEND)ipacket;
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if (null == packet)
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return (uint)PACKET_EXE.PACKET_EXE_ERROR;
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if (null != GameManager.gameManager.PlayerDataPool.FriendList)
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{
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GameManager.gameManager.PlayerDataPool.FriendList.DelRelation(packet.Guid);
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}
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//<2F><><EFBFBD>º<EFBFBD><C2BA>ѽ<EFBFBD><D1BD>棨<EFBFBD><E6A3A8><EFBFBD><EFBFBD>δ<EFBFBD><EFBFBD><F2BFAAA3><EFBFBD>UpdateFriendList<73><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (null != GUIData.delFriendDataUpdate) GUIData.delFriendDataUpdate();
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return (uint)PACKET_EXE.PACKET_EXE_CONTINUE;
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}
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}
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}
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