35 lines
763 B
C#
35 lines
763 B
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
using UnityEngine.UI;
|
|||
|
using GCGame.Table;
|
|||
|
|
|||
|
public class DivorceItem : MonoBehaviour {
|
|||
|
public Image markIcon;
|
|||
|
public Text title;
|
|||
|
public Text desc;
|
|||
|
|
|||
|
public int divorceId;
|
|||
|
public void InitItem(int _DivorceId)
|
|||
|
{
|
|||
|
divorceId = _DivorceId;
|
|||
|
Tab_WeedingConfig config = TableManager.GetWeedingConfigByID(divorceId, 0);
|
|||
|
if(config == null)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
title.text = config.DivorceTitle;
|
|||
|
desc.text = config.DivorceDesc;
|
|||
|
}
|
|||
|
|
|||
|
public void ShowMarkIcon(bool isShow)
|
|||
|
{
|
|||
|
markIcon.gameObject.SetActive(isShow);
|
|||
|
}
|
|||
|
|
|||
|
public void OnItemClick()
|
|||
|
{
|
|||
|
DivorcePanelCtr.Instance.OnDivorceItemClick(divorceId);
|
|||
|
}
|
|||
|
}
|