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JJBB/Assets/Project/Script/GUI/Market/MarketPlayerBuyItemCnt.cs

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2024-08-23 15:49:34 +08:00
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.Item;
using System.Collections.Generic;
using GCGame.Table;
public class MarketPlayerBuyItemCnt : UIControllerBase<MarketPlayerBuyItemCnt>
{
// Use this for initialization
void OnEnable ()
{
SetInstance(this);
GUIData.delMoneyChanged += UpdateOwnMoney;
InitBuyItem();
}
void OnDisable()
{
SetInstance(null);
GUIData.delMoneyChanged -= UpdateOwnMoney;
}
// Update is called once per frame
void Update ()
{
}
#region
public Image _ItemIcon;
public Image _ItemQuality;
public UINumBoardInput _ItemCnt;
public UICurrencyItem _TotlePrice;
public UICurrencyItem _OwnMoney;
public void InitBuyItem()
{
var commonItem = TableManager.GetCommonItemByID(MarketItemListPage.Instance().SelectedItem.DataId, 0);
LoadAssetBundle.Instance.SetImageSprite(_ItemIcon, commonItem.Icon);
LoadAssetBundle.Instance.SetImageSprite(_ItemQuality, GCGame.Utils.GetItemQualityFrame(commonItem));
if (commonItem.QualityEffect > 0)
{
CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, _ItemIcon.transform);
}
else
{
CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, _ItemIcon.transform);
}
_ItemCnt.Init(1, 1, MarketItemListPage.Instance().SelectedItem.SellCnt);
UpdateBuyNum();
_OwnMoney.ShowOwnCurrency(MONEYTYPE.MONEYTYPE_COIN);
}
public void UpdateBuyNum()
{
_TotlePrice.ShowCurrency(MONEYTYPE.MONEYTYPE_COIN, MarketItemListPage.Instance().SelectedItem.Price * _ItemCnt.Value);
}
public void OnBtnOK()
{
MarketItemListPage.Instance().OnBtnBuy(_ItemCnt.Value);
if (MarketItemListPage.Instance())
{
MarketItemListPage.Instance().HideBuyNumPanel();
}
}
public void OnBtnCancel()
{
MarketItemListPage.Instance().HideBuyNumPanel();
}
public void UpdateOwnMoney()
{
_OwnMoney.ShowOwnCurrency(MONEYTYPE.MONEYTYPE_COIN);
}
#endregion
}