44 lines
918 B
C#
44 lines
918 B
C#
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using UnityEngine;
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using System.Collections;
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//伤害板创建参数
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public class DamageBoardLoadInfo
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{
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private DamageBoardLoadInfo()
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{
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}
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public DamageBoardLoadInfo(int nType, string szValue, Vector3 pos, bool isProfessionSkill)
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{
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m_nType = nType;
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m_szValue = szValue;
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m_pos = pos;
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m_IsProfessionSkill = isProfessionSkill;
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}
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private int m_nType; //伤害板类型
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public int Type
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{
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get { return m_nType; }
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}
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private string m_szValue; //伤害板内容
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public string Value
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{
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get { return m_szValue; }
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}
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private Vector3 m_pos; //伤害板位置
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public UnityEngine.Vector3 Pos
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{
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get { return m_pos; }
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}
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private bool m_IsProfessionSkill; //是否玩家技能
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public bool IsProfessionSkill
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{
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get { return m_IsProfessionSkill; }
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}
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}
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