35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
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using UnityEngine;
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using System.Collections;
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namespace YunvaIM
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{
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public class ImRecordFinishPlayResp : YunvaMsgBase
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{
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public uint result;
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public string describe;
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public string ext;
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public ImRecordFinishPlayResp(object Parser)
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{
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uint parser = (uint)Parser;
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result = YunVaImInterface.parser_get_uint32(parser, 1, 0);
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describe = YunVaImInterface.IntPtrToString(YunVaImInterface.parser_get_string(parser, 2, 0));
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ext = YunVaImInterface.IntPtrToString(YunVaImInterface.parser_get_string(parser, 3, 0));
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// ArrayList list = new ArrayList();
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// list.Add(play_result);
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// list.Add(description);
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// list.Add(play_ext);
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//RecordFinishPlayResp resp = new RecordFinishPlayResp() {
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// result = (int)play_result,
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// describe = description,
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// ext = play_ext
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//};
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YunVaImInterface.eventQueue.Enqueue(new InvokeEventClass(ProtocolEnum.IM_RECORD_FINISHPLAY_RESP, this));
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YunvaLogPrint.YvDebugLog ("ImRecordFinishPlayResp", string.Format ("result:{0},describe:{1},ext:{2}",result,describe,ext));
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}
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}
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}
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