Files
JJBB/Assets/Plugins/Script/AssetUpdate/AssetConst.cs

46 lines
1.7 KiB
C#
Raw Permalink Normal View History

2024-08-23 15:49:34 +08:00
using UnityEngine;
public static class AssetConst
{
public const string luaExtension = ".txt";
public const string textExtension = ".txt";
public const string bytesExtension = ".bytes";
public const string sceneExtension = ".unity";
public const string prefabExtension = ".prefab";
public const string modelExtension = ".fbx";
public const string materialExtension = ".mat";
public const string shaderExtension = ".shader";
public const string audioExtension = ".mp3";
public const string lightmapExtension = ".exr";
public const string fontSettingsExtension = ".fontsettings";
public const string fontExtension = ".ttf";
public const string assetExtension = ".asset";
public const string metaExtension = ".meta";
public const string bundleVariant = ".common";
public const string versionFile = "AssetVersionData";
public const string pathFile = "AssetPathData";
public const string nonInternalHeader = "Assets/";
public const string assetPathDataPath = "CSText";
public const string csAssetHeader = nonInternalHeader + "CSAssets/";
public const string currentVersionFile = "CSText/CurrentVersion";
public static string streamingAssetsPath
{
get
{
return Application.streamingAssetsPath;
}
}
public static string persistentDataPath
{
get { return Application.persistentDataPath; }
}
public static string GetPersistBundle(string bundle)
{
return persistentDataPath.Open(bundle);
}
}