30 lines
485 B
Plaintext
30 lines
485 B
Plaintext
|
Shader "Legacy Shaders/Diffuse" {
|
||
|
Properties {
|
||
|
_Color ("Main Color", Color) = (1,1,1,1)
|
||
|
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||
|
}
|
||
|
SubShader {
|
||
|
Tags { "RenderType"="Opaque" }
|
||
|
LOD 200
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf Lambert
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
fixed4 _Color;
|
||
|
|
||
|
struct Input {
|
||
|
float2 uv_MainTex;
|
||
|
};
|
||
|
|
||
|
void surf (Input IN, inout SurfaceOutput o) {
|
||
|
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
|
||
|
o.Albedo = c.rgb;
|
||
|
o.Alpha = c.a;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
|
||
|
Fallback "Legacy Shaders/VertexLit"
|
||
|
}
|