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JJBB/Assets/BuiltinAssets/Shader/DefaultResourcesExtra/Internal-StencilWrite.shader

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2024-08-23 15:49:34 +08:00
Shader "Hidden/Internal-StencilWrite"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
float4 vert (float4 pos : POSITION) : SV_POSITION { return UnityObjectToClipPos(pos); }
fixed4 frag () : SV_Target { return fixed4(0,0,0,0); }
ENDCG
}
}
Fallback Off
}