81 lines
1.8 KiB
Plaintext
81 lines
1.8 KiB
Plaintext
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Shader "Legacy Shaders/Transparent/VertexLit" {
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Properties {
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_Color ("Main Color", Color) = (1,1,1,1)
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_SpecColor ("Spec Color", Color) = (1,1,1,0)
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_Emission ("Emissive Color", Color) = (0,0,0,0)
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_Shininess ("Shininess", Range (0.1, 1)) = 0.7
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_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
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}
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SubShader {
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Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
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LOD 100
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha
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ColorMask RGB
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// Non-lightmapped
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Pass {
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Tags { "LightMode" = "Vertex" }
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Material {
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Diffuse [_Color]
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Ambient [_Color]
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Shininess [_Shininess]
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Specular [_SpecColor]
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Emission [_Emission]
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}
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Lighting On
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SeparateSpecular On
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SetTexture [_MainTex] {
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Combine texture * primary DOUBLE, texture * primary
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}
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}
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// Lightmapped, encoded as dLDR
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Pass {
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Tags { "LightMode" = "VertexLM" }
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BindChannels {
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Bind "Vertex", vertex
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Bind "normal", normal
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Bind "texcoord1", texcoord0 // lightmap uses 2nd uv
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Bind "texcoord", texcoord1 // main uses 1st uv
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}
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SetTexture [unity_Lightmap] {
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matrix [unity_LightmapMatrix]
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constantColor [_Color]
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combine texture * constant
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}
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SetTexture [_MainTex] {
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combine texture * previous DOUBLE, texture * primary
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}
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}
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// Lightmapped, encoded as RGBM
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Pass {
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Tags { "LightMode" = "VertexLMRGBM" }
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BindChannels {
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Bind "Vertex", vertex
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Bind "normal", normal
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Bind "texcoord1", texcoord0 // lightmap uses 2nd uv
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Bind "texcoord1", texcoord1 // unused
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Bind "texcoord", texcoord2 // main uses 1st uv
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}
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SetTexture [unity_Lightmap] {
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matrix [unity_LightmapMatrix]
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combine texture * texture alpha DOUBLE
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}
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SetTexture [unity_Lightmap] {
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constantColor [_Color]
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combine previous * constant
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}
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SetTexture [_MainTex] {
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combine texture * previous QUAD, texture * primary
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}
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}
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}
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}
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